El tratamiento del videojuego como producto cultural en la prensa especializada en España. Un estudio de caso: Manual

Authors

  • Isaac López Redondo Profesor Asociado Facultad de Comunicación de Sevilla
  • Luisa Graciela Aramburú Moncada

Keywords:

videojuegos, prensa especializada, periodismo impreso, periodismo digital, entrevista- perfil

Abstract

The paper crisis has meant a significant reduction in the circulation of many publications and has even led to the closing of headlines, but has also generated opportunities in certain niches of readers. The Manual magazine exemplifies well this case in the videogame press. It is a biannual publication fundamentally financed through subscriptions and that has introduced a breath of fresh air in this sector, analyzing the videogame from a cultural perspective. Its uniqueness also lies in its clear commitment with an unusual journalistic genre in this type of publications: the profile-interview or creation interview. The undeniable evolution of the videogame as a cultural and artistic manifestation requires new approaches in its journalistic treatment. The video game has matured. Its audience, too. The present study offers a radiography of the current scenario of the videogame press and analyzes the effort of Manual to offer new proposals to the reader.

Downloads

Download data is not yet available.

Published

2021-01-19

How to Cite

López Redondo, I., & Aramburú Moncada, L. G. (2021). El tratamiento del videojuego como producto cultural en la prensa especializada en España. Un estudio de caso: Manual. Textual & Visual Media, 1(13), 20-34. Retrieved from https://textualvisualmedia.com/index.php/txtvmedia/article/view/233